Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.50f1
6000.1.5f1
6000.2.0b3
Issue ID
UUM-107681
Regression
No
Tree leafs are not shown in Scene/Game view when using newly created Tree as a Brush on Terrain
Steps to reproduce:
1. Create new Unity project
2. Create a Tree
3. Add leafs for a tree and increase frequency
4. Create Terrain
5. In Inspector select “Paint Trees”
6. Create Tree Brush with created Tree previously
7. Start painting with the Tree Brush on Terrain
8. Observe the Trees in Scene and Game view
\\
Actual results: Painted trees on Terrain doesn’t have leafs, only branches are shown in Terrain
Expected results: Painted trees on Terrain have have leafs
\\
Reproducible with versions: 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
\\
Tested on (OS): macOS Silicon, Sequoia 15.5
\\
Notes:
- workaround is to select Tree prefab in Project window > Inspector window > select Tree Root Node - leafs reapear in the Scene view and Game view
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building