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Operators == and != are not implemented for Color32
Steps to reproduce: 1. Create a new Project 2. Create a script with 2 Color32 variables 3. Try to compare them with == or != operato... Read more
OnEnable() is called before Reset() with ExecuteInEditMode enabled
Steps to reproduce: 1. Open attached “ExecutionOrder.zip” Unity project 2. Open “Test” scene 3. Go to Assets->Test->CreateTestObject... Read more
Error "The referenced script on this Behaviour is missing" when loading ...
Reproduction Steps: 1. Import attached project. 2. In Menu, select "Build" -> "Windows Development Build". 3. Create build. 4. In cr... Read more
[Mac]Crash occurs when reading bits from a binary file
[The issue is reproducible on Mac, but not on Windows] Steps to reproduce the issue: 1. Download and open attached project. 2. Open... Read more
Building for WebGL fails due to UnusedBytecodeStripper2 with 'subset .NET'
Steps to reproduce: 1. open attached project 2. build for WebGL - fails and throws 2errors Error: UnusedBytecodeStripper2.exe did n... Read more
OnApplicationPause(false) is called when the game was not paused before
Reproduction steps: 1. Open attached project 2. Open "Scene1" 3. Play the scene 4. Notice that "False" is called in the console OnA... Read more
Crash on mono_class_init when pressing "Play" button in the Editor
How to reproduce: 1. Open Unity project, attached to the ownCloud 2. Load "Zenject Unity Crash demo" scene 3. Enter the Play mode 4.... Read more
[Regression] NativeArrayOption.None no longer working, compilation error...
How to reproduce: 1. Open new project 2. Write NativeArray in script "NativeArray<Vector3>(m_NumberOfCubes, Allocator.Persistent, Na... Read more
Editor crashes on "MenuController::ExecuteMenuItem" when resetting a scr...
Reproduction steps: 1. Open the attached project "repro.zip" 2. Open Scenes/SampleScene scene 3. Select MainCamera in the Hierarchy ... Read more
Error 'use of unassigned variable' is thrown in console only when an u...
Monodevelop and visual studio detect an error, yet Unity ignores it. Steps to reproduce: 1. Open attached project 2. Open "ElseBug.c... Read more
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