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After deleting ScriptAssemblies and PackageCache folders, Console window...
Reproduction steps:1 Open the attached project “BogusErrors”2. Observe the Console window3. Close the Editor4. Go to the “Library” f... Read more
Changes made to "Scripting Define Symbol" are not saved if "Apply" is pr...
How to reproduce:1. Create a new project2. Press Edit -> Project Settings -> Player3. Under the "Scripting Define Symbol" pres... Read more
ROOTNAMESPACEBEGIN variable is parsed to the new script when placed on t...
Reproduction steps:1. Open the attached project “ScriptTemplateBug“2. Open the Assets folder3. In the Project window press RMB>Cr... Read more
Custom Editor does not appear when its class definition is in a dynamic-...
Reproduction steps:1. Open the attached "repro_IN-36667CustomEditor.zip" project2. In the Inspector window click on any GameObject3.... Read more
An error, that can not be cleared, is thrown when disabling reference va...
Reproduction steps:1. Open project “AssemblyLoadException“2. Select “Flexy.Deploy.OSX“ in the Project window3. Disable “Validate Ref... Read more
Scripts are seen by Roslyn analyzer despite limiting the scope of analyzers
How to reproduce:1. Open the project “RoslynAnalyzer2022ProblemExample.zip“2. Observe the errors in the Console Expected result: The... Read more
Parent Coroutine does not resume when yielding to child Coroutine, whic...
Reproduction steps:1. Open the attached project “CoroutineDestroy.zip“2. Enter the Play Mode Expected result: “ParentCoroutine Resum... Read more
Script doesn't execute when entering the Play Mode until the GameObject ...
Reproduction steps:1. Open the attached “3D tile.zip” project2. Open the “Assets/Scenes/Level-1.unity” Scene3. Enter the Play Mode4.... Read more
Editor silently crashes when entering Play Mode on macOS
How to reproduce:1. Open the “PlayModeSilentCrash“ project2. Open the “UI_Examples_Test“ scene3. Enter Play Mode Expected result: th... Read more
An uninformative error is thrown when entering Play mode after canceling...
Reproduction steps:1. Create and open a new project2. Click on the Install button of any Feature set in Package Manager3. Click on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected