Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.47f1
2021.3.22f1
2022.2.14f1
2023.1.0b11
2023.2.0a9
Issue ID
UUM-33265
Regression
No
Parent Coroutine does not resume when yielding to child Coroutine, which is destroyed/stopped
Reproduction steps:
1. Open the attached project “CoroutineDestroy.zip“
2. Enter the Play Mode
Expected result: “ParentCoroutine Resumed” is logged in the Console Window
Actual result: “ParentCoroutine Resumed” isn’t logged in the Console Window
Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a9
Reproducible on: macOS 13.3 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
A previous attempt has been made to fix this issue, but it would introduce a behavioral breaking change. As all supported versions of Unity have the same behavior, we decided not to fix it.
Resolution Note (2023.2.X):
A previous attempt has been made to fix this issue, but it would introduce a behavioral breaking change. As all supported versions of Unity have the same behavior, we decided not to fix it.