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[Batch Mode] Compilation error on first launch of Android batch build re...
Reproduction steps: 1. Download and extract the attached "1129098.zip" reproduction files 2. Modify buildWin.bat and buildAndroid.ba... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
TypeLoadException is thrown during Play Mode when different versions of ...
Steps to reproduce: 1. Open the project in the attached "project_zipup.zip" 2. Open Assets > Sample > Scene > ServiceTest Scene 3. E... Read more
Coverage API returns wrong file path for fields in partial class that ar...
Steps to reproduce: 1. Open attached project partial-class-cov-issue.zip 2. Open Test Runner 3. Run the only test in the project 4.... Read more
Application.logMessageReceived callbacks are cleared when exiting Play mode
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Enter Play mode 4. Exit Play mode 5. Enter... Read more
EditorUserBuildSettings.il2CppCodeGeneration has typo making it EditorUs...
EditorUserBuildSettings.il2CppCodeGeneration has typo making it EditorUserBuildSettings.il2CppCodeGeneratione Read more
Editor sometimes crashes when entering Play Mode
How to reproduce: 1. Open the user's attached project 2. Open "SlotGame" Scene 3. Enter and Exit Play Mode 4. Repeat step 3 until th... Read more
Variable values are not assigned when a Monobehaviour script has a const...
Reproduction steps: 1. Open the attached project "Case_1383018" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Conso... Read more
ScriptableObject script property is set to "None (Mono Script)" instead ...
Reproduction steps: 1. Open the user's attached "My project.zip" project 2. In Assets > Scenes click on the "Test" ScriptableObject ... Read more
The BinaryReader read data to a Span <byte> is always zero
How to reproduce: 1. Open project "ReadToSpan.zip" 2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Texture Importer: Swaps red and blue channels
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- The GameObject is not transparent when setting CameraDepthTexture as a depth render target
- SRP Lens Flares with Occlusion enabled inconsistently shine through objects