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0
votes
By Design

[2020.3] Compiler errors are thrown in console when using Roslyn analyze...

Scripting

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Sep 17, 2021

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Version/s: 2020.3.4f1, 2020.3.11f1

Reproduction steps: 1. Download the attached project: "repro_project.zip" 2. Delete the Library folder from the project directory 3.... Read more

0
votes
By Design

Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...

Scripting

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Aug 30, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.15f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "1361704repro.zip" 2. Go to Assets/Scenes/"SampleScene" 3. Enter Play mode and obse... Read more

0
votes
Duplicate

[Android] Two DLLs in different folders are conflicting with each other ...

Scripting

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Sep 23, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "BuildFail.zip" 2. Go to File > Build settings 3. Switch to an Android Platform 4. ... Read more

0
votes
Fixed

GameObject isn't specified when "SendMessage cannot be called during Awa...

Scripting

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Oct 07, 2021

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Version/s: 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project 2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset) 3. In t... Read more

0
votes
Third Party Issue

Local Package project files are generated incorrectly when the Package i...

Scripting

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Oct 05, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a11

How to reproduce: 1. Open the project in the attached folder (RelativePackageTest.zip) 2. In the Project view, go to Packages/Graphi... Read more

0
votes
Fixed

TypeCache.GetTypesDerivedFrom function returns duplicate types when deri...

Scripting

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Sep 29, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b13, 2022.1

Steps to reproduce: 1. Open the users' attached project 2. Press Bug > Reproduce 3. Observe the console window Expected result: 'Co... Read more

0
votes
Fixed

TextAsset.bytes allocates memory on each call, need a NativeArray / non-...

Scripting

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Oct 28, 2021

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Version/s:

Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more

0
votes
Fixed

Performance degrades when using GetComponents(List<T> results)

Scripting

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Oct 28, 2021

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Version/s: 2019.4.29f1, 2020.3.13f1, 2020.3.21f1, 2021.1.10f1, 2021.2.0a18

How to reproduce: 1. Open the user's attached project 2. Open scene Test 3. Press the Play button and observe the Console Expected ... Read more

0
votes
Duplicate

[AssemblyUpdater] Assembly Updater error when importing a specific dll

Scripting

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Nov 05, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.1f1, 2022.1

Reproduction steps: 1. Open the attached project "1127451_UpgradeDLL.zip" 2. Go to Assets and select the "Vuforia.Unity.Engine.dll" ... Read more

0
votes
Fixed

Unnecessary cast to float when calling Mathf.Abs

Scripting

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Oct 14, 2021

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Version/s: 2019.4, 2020.3, 2021.1.23f1, 2021.2, 2022.1

The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more

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