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Virtual method is called together with the Override methods
How to reproduce:1. Open the user attached "Test.zip" Project2. Open the Console tab in the Editor3. Press Play Expected result: Onl... Read more
Crash on __pthread_kill when upgrading project while having '[RequireCom...
Reproduction steps:1. Upgrade the user's attached project to one of the reproducible versions Expected result: The Editor does not c... Read more
Compilation error when using ambiguous reference with System.Numerics.Ve...
How to reproduce:1. Create a new project2. Add "NewBehaviourScript.cs" script to the project Expected result: No error in the Consol... Read more
[2020.3] Compiler errors are thrown in console when using Roslyn analyze...
Reproduction steps:1. Download the attached project: "repro_project.zip"2. Delete the Library folder from the project directory3. Op... Read more
Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...
Reproduction steps:1. Open the attached project "1361704repro.zip"2. Go to Assets/Scenes/"SampleScene"3. Enter Play mode and observe... Read more
[Android] Two DLLs in different folders are conflicting with each other ...
Reproduction steps:1. Open the attached project "BuildFail.zip"2. Go to File > Build settings3. Switch to an Android Platform4. A... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce:1. Open the attached project2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset)3. In the ... Read more
Local Package project files are generated incorrectly when the Package i...
How to reproduce:1. Open the project in the attached folder (RelativePackageTest.zip)2. In the Project view, go to Packages/Graphics... Read more
TypeCache.GetTypesDerivedFrom function returns duplicate types when deri...
Steps to reproduce:1. Open the users' attached project2. Press Bug > Reproduce3. Observe the console window Expected result: 'Cod... Read more
TextAsset.bytes allocates memory on each call, need a NativeArray / non-...
Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more
All about bugs
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