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3
votes
Fixed

StateMachineBehaviour exclusive messages are treated as MonoBehaviour me...

Scripting

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Mar 10, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open attached project- The project contains a single script with the following code (modified): using UnityEngi... Read more

0
votes
Fixed

Converting RGB value to HSV and back to RGB returns wrong values

Scripting

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Apr 02, 2019

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Version/s: 2018.3.9f1

How to reproduce:1. Open attached Unity project2. Load scene "SampleScene"3. Enter the Play mode4. Notice Assertion failure in the C... Read more

1
votes
Fixed

Crash on PropertyUndoManager::Flush after recompiling scripts

Scripting

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Jul 21, 2021

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Version/s: 2021.2.0a9, 2021.2.0b4, 2022.1

How to reproduce:1. Open the attached project "Katalyst.zip"2. Open script "AudioDescriptor.cs"3. In the opened script add a new com... Read more

0
votes
Duplicate

Instance of a class with no data is not serialized correctly when it bel...

Scripting

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Feb 05, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0a22

How to reproduce:1. Open attached project "770544_SerializeReferenceRepro_2020.1.0a22.zip" and scene "Main"2. Enter Play mode and ob... Read more

0
votes
Fixed

Logs still include a Stack Trace after setting Application.SetStackTrace...

Scripting

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Sep 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open tester-attached project (case_1181994-702390-Updated)2. Open the 'MainScene'3. Enter Play Mode4. Open Edito... Read more

0
votes
Fixed

[Legacy] IEnumerator.MoveNext crashes at Scripting::TrackedReferenceBase...

Scripting

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Nov 04, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Unity crashes 5. Open "AnimationExtensions.cs" script6.... Read more

1
votes
Fixed

[Scripting] EditorUtility.CollectDependencies always returns null

Scripting

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Aug 26, 2019

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Version/s: 2019.3.0a7, 2020.1.0a1

The Unity scripting API EditorUtility.CollectDependencies() always returns null and doesn't function at all. How to reproduce:1. Ope... Read more

3
votes
Fixed

[OSX] Input.accelerationEvents crashes the Editor on play

Scripting

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Mar 26, 2015

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Version/s: 5.0.0p2

How to reproduce: 1. Open a new project2. Create a new script3. Put "Debug.Log (Input.accelerationEvents.ToString());" in the Start(... Read more

3
votes
Won't Fix

Unity compiler ignores -reference alias in .rsp files

Scripting

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Apr 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps:1. Open the attached project inside of "case_1143273-ReferenceSample.zip" Expected result: Project opens up witho... Read more

0
votes
Duplicate

Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...

Scripting

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Jan 20, 2023

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Version/s: 2021.3.16f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a15

Reproduction steps: 1. Open the attached project “MemoryLeakBug“2. Press “Testing>Test Leak Detection”3. Observe the Console wind... Read more

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