Search Issue Tracker
Fixed
Fixed in 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Votes
0
Found in
6000.0.55f1
6000.2.0f1
6000.3.0a4
Issue ID
UUM-113827
Regression
Yes
Caret is not being offset when content on a GUISkin is offset
How to reproduce:
1. Open the “InputFieldBug.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Click on the right side of the TextField in the Game view
5. Observe the caret position
Expected result: The caret is offset together with the text, and is at the end of the text
Actual result: The caret is not offset, and looks at the middle of the text
Reproducible in: 2023.1.0a20, 6000.0.55f1, 6000.2.0f1, 6000.3.0a4
Not reproducible in: 2023.1.0a19
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes: Reproducible both with TextField and TextArea, so it is likely to reproduce with all fields that support content offset
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.3.0a5):
Fixed cursor offset for IMGUI
Resolution Note (fix version 6000.2.1f1):
Fixed cursor offset for IMGUI
Resolution Note (fix version 6000.0.56f1):
Fixed cursor offset for IMGUI