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"-quit" CMD argument is not waiting for async operations from Methods wi...
Reproduction steps: 1. Run the "AsyncExecute2020.zip" project with these command-line arguments: "-batchmode -executeMethod "Builder... Read more
Assigning fields of a List/Array to another List/Array will make that fi...
How to reproduce: 1. Download the 'What.cs' script 2. Attach the script to any object 3. Enter PlayMode 4. Modifying the amount valu... Read more
[Dropbox API v2] File upload fails and ArgumentOutOfRangeException is th...
How to reproduce: 1. Create a Dropbox API v2 app here: https://www.dropbox.com/developers/apps 2. In the created app console, create... Read more
ScriptUpdater does not work for users with spaces/invalid characters in ...
Reproduction steps: 1. Log in as a user that contains spaces in the name 2. Create a New Project 3. Import the "Trigger.cs" script 4... Read more
Editor-only AssemblyDefinition files ignores the Api Compatibility Level...
How to reproduce: 1. Open the "AssemblyTest.zip" project 2. Make sure the "Api Compatibility Level" is set to .Net 2.0 3. Open the g... Read more
Batch mode async method invoked from -executeMethod unexpectedly termina...
How to reproduce: 1. Extract "AsyncExecuteAndWait.zip" project 2. Open the project (the Library must be rebuilt with every Unity ve... Read more
Crash on C++ native plugin allocation
Steps to reproduce: 1. Open the attached project ("1195844.zip") 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "Enter" and... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps: 1. Open "Test.zip" project 2. "Tools" -> "SwitchMe" 3. Notice the Console Output 4. "Tools" -> "SwitchMe" 5. Not... Read more
ManagedJobIndexPool runs out of indices when using a processor with a la...
How to reproduce: 1. Make sure you're running a setup with a processor with a large amount of cores ("AMD Ryzen Threadripper 2990WX ... Read more
Assembly definition define constraints are incompatible when using globa...
How to reproduce: 1. Open the user's attached project 2. In the "Project" tab, navigate to "Assets/Scripts/ModuleA/NewAssembly" and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects