Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2019.2
2019.2.13f1
2019.3
Issue ID
1202827
Regression
No
Batch mode async method invoked from -executeMethod unexpectedly terminated by -quit timeout
How to reproduce:
1. Extract "AsyncExecuteAndWait.zip" project
2. Open the project (the Library must be rebuilt with every Unity version or the issue will not reproduce)
3. Close all the Unity Editors
4. Import the attached "build.bat" file into the project
5. In "build.bat" file modify the Editor location
6. Run "build.bat" via cmd
7. Observe cmd and a generated file called "vlog.log" (this takes about 5 minutes)
Expected result: no errors are thrown, in "vlog.log" unity "Builder.VoidDoBuild" function is called and the contents of it are printed
Actual result: error is thrown "Aborting batchmode due to failure: Timeout while executing 'executeMethod' method 'Builder.VoidDoBuild'."
Reproducible with: 2019.2.16f1, 2019.3.0f2, 2020.1.0a15
Could not test with: 2017.4, 2018.4 async functions were not yet implemented, errors are thrown. 2020.1 due to error "Failed to activate/update license via batch mode"
Comments (2)
-
recurv
Dec 06, 2021 12:09
That argument is not listed yet on https://docs.unity3d.com/2021.1/Documentation/Manual/CommandLineArguments.html
-
MioIslandLabs
Nov 04, 2020 09:02
Requesting backport to 2019.4. The current timeout causes our build pipelines to be fail occasionally.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 2020.1):
Added -quitTimeout argument where the timeout is passed in seconds. e.g. "-quitTimeout 60" for 60 seconds.