Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2019.2
2019.2.13f1
2019.3
Issue ID
1202827
Regression
No
Batch mode async method invoked from -executeMethod unexpectedly terminated by -quit timeout
How to reproduce:
1. Extract "AsyncExecuteAndWait.zip" project
2. Open the project (the Library must be rebuilt with every Unity version or the issue will not reproduce)
3. Close all the Unity Editors
4. Import the attached "build.bat" file into the project
5. In "build.bat" file modify the Editor location
6. Run "build.bat" via cmd
7. Observe cmd and a generated file called "vlog.log" (this takes about 5 minutes)
Expected result: no errors are thrown, in "vlog.log" unity "Builder.VoidDoBuild" function is called and the contents of it are printed
Actual result: error is thrown "Aborting batchmode due to failure: Timeout while executing 'executeMethod' method 'Builder.VoidDoBuild'."
Reproducible with: 2019.2.16f1, 2019.3.0f2, 2020.1.0a15
Could not test with: 2017.4, 2018.4 async functions were not yet implemented, errors are thrown. 2020.1 due to error "Failed to activate/update license via batch mode"
Comments (3)
-
Thaina
Jul 11, 2025 03:46
years 2025 unity 6.1 quitTimeout still not listed in any document
-
recurv
Dec 06, 2021 12:09
That argument is not listed yet on https://docs.unity3d.com/2021.1/Documentation/Manual/CommandLineArguments.html
-
MioIslandLabs
Nov 04, 2020 09:02
Requesting backport to 2019.4. The current timeout causes our build pipelines to be fail occasionally.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 2020.1):
Added -quitTimeout argument where the timeout is passed in seconds. e.g. "-quitTimeout 60" for 60 seconds.