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5
votes
Fixed

[Serialization] Empty class instances are not deserialized and become null.

Scripting

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Sep 11, 2019

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Version/s: 2019.3, 2020.1

To reproduce: 1. Open LocalizationTests project from the link provided in the edit 2. Delete the "Localization Settings.asset" and c... Read more

0
votes
Fixed

Assembly Definition Use GUIDs value reverts to previous value when appli...

Scripting

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Feb 01, 2021

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Version/s: 2019.4, 2020.2, 2021.1, 2021.1.0b4, 2021.2

Reproduction steps: 1. Open the attached project ("MultiASMDEFBug.zip") 2. Open "AssemblyOne.asmdef" asset in Inspector window 3. Ti... Read more

0
votes
By Design

[DotsShooter] BuildSettings asset is unloaded during build

Scripting

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Oct 02, 2019

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Version/s: 2019.3.0b6

Steps to reproduce : - import the dots sample project - select menu item A2/Bugs/Build gets wrong executable name - wait for build ... Read more

0
votes
Fixed

Crash on MonoImporter_CUSTOM_GetExecutionOrder when deleting a script wi...

Scripting

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Sep 04, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce: 1. Open attached project 2. Create a new script. 3. Modify the project's Script Execution Order. Either change the... Read more

0
votes
By Design

Assert Exceptions in Finalizers are not logged to Console

Scripting

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Sep 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Download attached project 2. Open 'SampleScene' scene 3. Enter play mode Actual results: Notice that the Ass... Read more

0
votes
Fixed

[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart

Scripting

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Sep 20, 2019

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Version/s: 2020.1.0a4

Reproduction steps: 1. Open "optimization_tests.zip" project 2. "Preferences" -> "General" -> "Code Optimization on Startup" -> "Deb... Read more

1
votes
Won't Fix

OnEnable is called when changing any selected GameObject's Setting in In...

Scripting

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Sep 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user's attached project (InspectorCallbackBug.zip) 2. Open "SampleScene" Scene 3. Select "GameObject" Game... Read more

0
votes
By Design

Hash128.Parse throws an Exception when running in a thread other than th...

Scripting

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Download attached "Repro_Hash128_Parse.zip" project and open in Unity 2. Open "SampleScene" 3. Select "Hash128" ga... Read more

0
votes
Fixed

NullReferenceException is thrown when setting SerializedProperty.managed...

Scripting

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Sep 19, 2019

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Version/s: 2019.3.0b2, 2019.3.0b3, 2020.1.0a1

How to reproduce: 1. Open the "TestCase" in the user attached project 2. In the "Test" GameObject Inspector Window, click on "Set re... Read more

0
votes
Duplicate

Unity C# not automatically updating EventType.mouseUp/mouseDown to Event...

Scripting

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Feb 17, 2021

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Version/s: 2021.1.0b7

After downloading the Ann Tools package from the Asset Store I have to manually update the event type of mouseDown/mouseUp. I would ... Read more

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