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Itterating through a list with foreach always generating GCAlloc
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "4"(not numpad) to initiate iteration Expe... Read more
BuiltinAssemblies.stamp in Library folder is not being regenerated
How to reproduce: 0. Download and extract "ScriptableBuildPipelineBug.zip" 1. Ensure `SampleProject\Library\ScriptAssemblies\Builti... Read more
[.NET 4.6] Editor crashes scripting_icall_string_to_utf8 when deleting ...
Steps to reproduce: 1. Create a new Unity project 2. Change the Scripting Runtime Version to .NET 4.6 Equivalent (Project Setting ->... Read more
DontDestroyOnLoad destroys GameObject in the build when the game is buil...
How to reproduce: 1. Open user's project 2. Play the scene 3. Type user: admin, password: admin and press Login A new scene should l... Read more
[.NET 4.6] Editor crash on "scripting_stack_trace_info_for" when opening...
How to reproduce: 1. Open the attached project "BehaviorDesigner.zip" 2. Observe the crash Reproduced with: 2018.1.0b5, 2018.1.0b9,... Read more
[Scripting] NamespaceParser fails when ScriptableObject class is inside ...
How to reproduce: 1. Open user's attached project 2. Select the "Test" ScriptableObject in the Project window (Assets folder) 3. Obs... Read more
"InvalidOperationException: Stack empty" error is thrown when reimporti...
Steps to reproduce: 1. Open attached project "Script error" 2. In the Assets folder find "NewBehaviourScript" 3. Right click on it a... Read more
[System.IO.Directory] Different file separators (slash,backslash) in ful...
How to reproduce: 1. Open QA-supplied project 2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equiva... Read more
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
System.Net.Http library is missing in .NET 4.6 backend
Steps to reproduce: 1. Open the attached project (netHTML.zip) 2. Make sure that .NET 4.6 backend is selected 3. Observe the error i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released