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UnitySynchronizationContext.ExecuteTasks() causes per frame GC Alloc
Steps to reproduce: 1. Download 1114295_repro.zip and open "Scene" scene 2. Open Profiler window 3. Enter play mode 4. Search for Un... Read more
[Scripting] NamespaceParser fails when ScriptableObject class is inside ...
How to reproduce: 1. Open user's attached project 2. Select the "Test" ScriptableObject in the Project window (Assets folder) 3. Obs... Read more
[2018.4] Broken csproj is generated when Visual Studio is installed
How to reproduce: 1. Open the attached project 2. in Preferences > External tools, set the Script Editor to Visual Studio 3. Assets ... Read more
"Unable to find player assembly Testrunner.dll" warning appears in the C...
Reproduction steps: 1. Open the attached "1429664.zip" project 2. Build for Windows, Mac, Linux Standalone 3. Observe the Console E... Read more
Custom built DLL's scripts which have classes derived from UIBehaviour c...
How to reproduce: 1. Download and extract the attached 'DLLScripts.zip' archive somewhere on your computer (there are two scripts, N... Read more
Thread-Deadlock during prepare method by JIT
Reproduction steps: 1. Open "JITCrash.zip" project 2. Build Standalone Build 3. Run "run.bat" in the Project folder 6-8 times 4. No... Read more
Assertion failed on expression: 'ShouldRunBehaviour()' error is thrown w...
To reproduce: 1. Open user's attached project ("Prefab Editing Test") 2. Select "Test Prefab" in Hierarchy window and enter prefab m... Read more
Editor crashes when PropertyInfo.GetValue() is called for properties fro...
How to reproduce: 1. Open the user's attached "JsonGameObjectTesting.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode... Read more
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target