Search Issue Tracker
Switching between Debug and Release modes in editor throws a SocketExcep...
Switching between Debug and Release modes in editor throws a SocketException Switching between Debug and Release modes in editor th... Read more
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...
To reproduce: 1. Open any project 2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefab... Read more
Batch mode crash when playing VideoPlayer on Metal headless
Reproduction steps: 1. Open "1127529" -> "scripts" -> "util_libraries.sh" in a Text Editor 2. Change "unity_bin_path" to your Edit... Read more
OnEnable is called twice if gameobject is disabled and enabled in Awake
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: onEnable is only called once Actua... Read more
[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0
How to reproduce: 1. Download and open my attached empty project "UndoTestProject.zip" 2. Right click on "Assets" folder, select "Cr... Read more
Mismatch between assembly filename and metadata assembly name breaks Scr...
How to reproduce: 1. Open the user's project 2. In the project window click Create -> What_The_Hack ModApi -> ScriptableObject dicti... Read more
Component.GetComponentInParent doesn't have an overload for getting comp...
How to reproduce: 1. Open the attached '1331778.zip' project 2. Observe the Console Expected result: No visible errors present Act... Read more
"Could not load file or assembly" error when assembly dependency is in a...
How to reproduce: 1. Open the attached project 2. Reimport the System.IO.Pipelines.dll file. Actual result: Errors are thrown. Expe... Read more
GC is constantly allocating when using OnPostRender as a Coroutine on a ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project 2. Open the CPU Profiler 3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material