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3
votes
Fixed

NativeArray<byte>.GetSubArray() with an odd index number is empty when p...

Scripting

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Nov 23, 2020

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Version/s: 2019.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Open attached project "1294627.zip" 2. Enter Play mode Expected result: When passed to IJob, NativeArray<byte... Read more

0
votes
By Design

Awake and Start are called not on the same frame when entering Play Mode

Scripting

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b4, 2019.3.0a1

How to reproduce: 1. Open attached project "AwakeStartScene.zip" 2. Open "To" scene 3. Enter Play Mode 4. Observe Console Expected ... Read more

0
votes
Fixed

GameObject.AddComponent performance severely degrades in execution time ...

Scripting

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Sep 27, 2018

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Version/s: 2018.3.0b2

How to reproduce: 1. Open user-submitted project (AddComponentDegradation) 2. Open the Scene 'RuntimeTest' and enter Play Mode, obse... Read more

0
votes
Won't Fix

Editor crashes when declaring a file path with a file name in the script

Scripting

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Aug 05, 2018

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Version/s: 2018.2.1f1

Reproduction steps: 1. Open User's attached project("Unity crash") 2. Open Scene "SampleScene" and enter the Playmode 3. Click "Dele... Read more

0
votes
Fixed

APIUpdater crashes when script has qualified access to statically import...

Scripting

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Sep 14, 2018

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Version/s: 2018.2.7f1

basically code like: using static System.Console; public class C { public void M() { Console.WriteLine("Test"); //... Read more

1
votes
Fixed

Unity doesn't recognize missing assembly references when moving a script...

Scripting

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Sep 19, 2018

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Version/s: 2018.2.8f1

Repro steps: 1. Open attached project 2. Drag "Foo.cs" from "Assets/Scripts/Foo" to "Assets/Scripts/Bar" 3. Wait for the Editor to H... Read more

0
votes
Won't Fix

[Docs] AssemblyDefinition asset reference button directs to broken link

Scripting

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Sep 23, 2018

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Version/s: 2018.3.0b2

How to reproduce: 1. Open the user-submitted Project 2. Click on the "Tests" file in the "Tests" folder 3. In the Inspector Window ... Read more

0
votes
Fixed

Scripts lose reference to a dll when Auto Reference is toggled off and o...

Scripting

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Sep 13, 2018

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Version/s: 2018.3.0b1

How to reproduce: 1. Open the attached project "Auto_Reference_repro" 2. In the Assets folder find fun.dll 3. In General tab of fun... Read more

0
votes
Fixed

AsyncReadManager.Read never releases the file handle

Scripting

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Nov 24, 2020

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Version/s: 2019.4, 2020.2.0b12, 2021.1

Reproduction steps: 1. Open user's attached project "AsyncRead.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Console wi... Read more

0
votes
Fixed

Trying to create an empty array in EditorBuildSettings.scenes crashes th...

Scripting

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Jun 14, 2019

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Version/s: 2018.1.0a2, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce: 1. Open the "1162941_ReproProject" project 2. Open the "Scenes/SampleScene" scene 2. Enter the Play Mode Expected... Read more

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