Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.7f1
Issue ID
1081267
Regression
No
APIUpdater crashes when script has qualified access to statically imported types
basically code like:
using static System.Console;
public class C
{
public void M()
{
Console.WriteLine("Test"); // this would cause APIUpdater to crash.
}
}
You can workaround this issue by removing the unnecessary type reference in the invocation of WriteLine() so M() method becomes:
public void M()
{
WriteLine("Test");
}
For related discussion, please see forum https://forum.unity.com/threads/api-updater-not-explicit-at-all.488046/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PropertyDrawer is unresponsive when ReorderableList() and DoList() is used
- Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
Add comment