Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.7f1
Issue ID
1081267
Regression
No
APIUpdater crashes when script has qualified access to statically imported types
basically code like:
using static System.Console;
public class C
{
public void M()
{
Console.WriteLine("Test"); // this would cause APIUpdater to crash.
}
}
You can workaround this issue by removing the unnecessary type reference in the invocation of WriteLine() so M() method becomes:
public void M()
{
WriteLine("Test");
}
For related discussion, please see forum https://forum.unity.com/threads/api-updater-not-explicit-at-all.488046/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment