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Can't create a new button for each element of the list when using Script...
Reproduction steps: 1. Open the user's attached project 2. Select Assets > Plugins > Scripts > "Skills" ScriptableObject 3. Open the... Read more
Performance degrades when using GetComponents(List<T> results)
How to reproduce: 1. Open the user's attached project 2. Open scene Test 3. Press the Play button and observe the Console Expected ... Read more
[AssemblyUpdater] Assembly Updater error when importing a specific dll
Reproduction steps: 1. Open the attached project "1127451_UpgradeDLL.zip" 2. Go to Assets and select the "Vuforia.Unity.Engine.dll" ... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
Coverage API returns wrong file path for fields in partial class that ar...
Steps to reproduce: 1. Open attached project partial-class-cov-issue.zip 2. Open Test Runner 3. Run the only test in the project 4.... Read more
Application.logMessageReceived callbacks are cleared when exiting Play mode
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Enter Play mode 4. Exit Play mode 5. Enter... Read more
C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
[MacOS] An Unhandled exception is thrown in the Editor.log and Console w...
Reproduction steps: 1. Open the attached Unity project "BuildError.zip" 2. In the Editor click Build > Build AssetBundles 3. Observe... Read more
ScriptableObject script property is set to "None (Mono Script)" instead ...
Reproduction steps: 1. Open the user's attached "My project.zip" project 2. In Assets > Scenes click on the "Test" ScriptableObject ... Read more
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