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Votes
1
Found in
2021.2
2021.2.0f1
2022.1
Issue ID
1378385
Regression
No
Can't create a new button for each element of the list when using ScriptableObject script
Reproduction steps:
1. Open the user's attached project
2. Select Assets > Plugins > Scripts > "Skills" ScriptableObject
3. Open the "Relies On Skills" list and add new items
Expected result: List full of buttons
Actual result: One Button in the list
Reproduced in: 2021.2.5f1, 2022.1.0b1
Could not test with: 2019.4.33f1, 2020.3.23f1 (error about an inability to change string to char)
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Resolution Note:
Since PropertyDrawers are shared between all instances, CreatePropertyGUI() needs to always returns a new VisualElement. Here is a modified version of the custom property drawer that will allow you to edit each value independently.
[CustomPropertyDrawer(typeof(SkillHolderSerialized), true)]
public class SkillHolderSerializedDrawer : PropertyDrawer
{
public override VisualElement CreatePropertyGUI(SerializedProperty property)
{
var container = new VisualElement();
CreateSkillEditor(container, "skill.");
return container;
}
public static void CreateSkillEditor(VisualElement container, string bindingPathPrefix)
{
var uuid = new IntegerField()
{
label = "Uuid",
bindingPath = $"{bindingPathPrefix}{nameof(Skill.uuid)}"
};
container.Add(uuid);
var nameField = new TextField()
{
label = "Skill Name",
bindingPath =$"{bindingPathPrefix}{nameof(Skill.skillName)}"
};
container.Add(nameField);
var descriptionField = new TextField()
{
label = "Skill Description",
bindingPath = $"{bindingPathPrefix}{nameof(Skill.skillDescription)}",
multiline = true
};
container.Add(descriptionField);
}
}