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0
votes
Fixed

Foreach statements allocate memory unnecessarily

Scripting

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Mar 01, 2014

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Version/s: 4.6.0b3

To reproduce: 1) Open 'demo' scene 2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() al... Read more

9
votes
By Design

[Materials] Material.mainTexture does not work on editor scripts

Scripting

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Mar 02, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. In the assets, navigate to Materials > UI > Mari_DIFF and delete the material 3. Reimport ... Read more

0
votes
Not Reproducible

MonoBehaviours with field-attributes break Unity

Scripting

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Feb 28, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open attached project 2. Open scene "test" 3. Select GameObject in scene and notice the broken script component 4. ... Read more

0
votes
Fixed

Obsolete API upgrade error does not disappear if script containing obsol...

Scripting

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Mar 06, 2014

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Version/s: 5.0.0a1

Steps to reproduce: 1. Create a script which uses obsolete code in 5.0.0 or import ImageEffects standart package from earlier major ... Read more

0
votes
Duplicate

AssemblyUpdater and UnauthorizedAccessException errors on startup

Scripting

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Mar 05, 2014

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Version/s: 5.0.0a1

To reproduce: 1. Create a new project 2. Notice the four errors in console Introduced with 5.0.0a1 Read more

0
votes
Fixed

Dashes in Asset sub folders prevents ScriptUpdater to update scripts

Scripting

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Mar 07, 2014

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Version/s: 5.0.0a2

Dashes in Asset sub folders prevents ScriptUpdater to update scripts Read more

0
votes
Postponed

Allow abstract/generic AssetPosprocessors

Scripting

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Mar 10, 2014

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Version/s: 4.5.0b4

To reproduce: 1. Open the attached project 2. Notice the spam of errors that are caused by a generic AssetPostprocessor and an abstr... Read more

0
votes
Fixed

Poor wording for error message regarding script compatibility

Scripting

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Mar 18, 2014

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Version/s: 5.0.0a2

Import a script that use old API or assemblies and you'll get a warning: "You have some scripts and/or assemblies that use old obso... Read more

7
votes
Not Reproducible

Screen.width and Screen.height values in "OnEnable" function are incorrect

Scripting

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Mar 26, 2014

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Version/s: 4.3.2f1

When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more

0
votes
Fixed

The UnityEditor.RuntimePlatform enum is missing WebGL

Scripting

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Mar 29, 2014

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Version/s: 5.0.0a4

To reproduce: 1. Create a script 2. Write down RuntimePlatform and inspect the possible enum values - WebGL is missing Read more

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