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[Editor] EditorGuiLayout.Colorfield doesn't update using colour picker w...
To reproduce: 1. Open attached project "1165556.zip" 2. Press Window > ObjectMaster 3. In the ObjectMaster window press "Add new lay... Read more
Local variables inside coroutines are "out of scope" in the Watch window...
To reproduce: 1. Open the attached project (localVar.zip) 2. Install Entities package via Package Manager 3. Open the Test script i... Read more
Generated script code does not follow C# standard style
How to reproduce: 1. Create a new project 2. Create a new script 3. Open the script Actual result: The generated script is not foll... Read more
Building right after fixing errors in script causes compiler errors to l...
Steps to reproduce: 1. Open attached "ScriptReload.zip" Unity project 2. Open "Test.cs" script 3. Fix error in script by adding ";" ... Read more
[Mac] Crash on StackOverflow in a Setter method
Steps to reproduce: 1. Open attached project 2. Open Scene Scenes/Main 3. Enter Play mode Expected result: Unity gives the same err... Read more
Inserting and then Deleting Unicode Emojis into The Text Element Crashes...
How to reproduce: 1. Open the User Submitted Project 2. In the Hierarchy menu Right-click -> UI -> Text 3. In the Inspector menu cli... Read more
UnsafeUtility.PinGCObjectAndGetAddress fails to pin managed array data
Steps to reproduce: 1. Open attached "PinArray.zip" Unity project 2. Enter Play mode Expected results: The array is pinned and "5" ... Read more
Build fails when there is a comma in the Project's path
How to reproduce: 1. Create a new Project with a comma in its name (for example: "aaaa, bbbb") 2. Build the Project Expected result... Read more
Infinite project load when PrecompiledAssemblyException is encountered w...
If a project has two of the same assemblies (such as NewtonsoftJson in this case), attempting to load the project from a clean state... Read more
WaitForEndOfFrame never returns in batchmode
Steps to reproduce: 1. run tests on attached project from command line with batchmode turned on [path-to-unity]/Unity.exe -runTests ... Read more
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