Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b6
Issue ID
1002118
Regression
No
UnsafeUtility.PinGCObjectAndGetAddress fails to pin managed array data
Steps to reproduce:
1. Open attached "PinArray.zip" Unity project
2. Enter Play mode
Expected results:
The array is pinned and "5" is printed in Console
Actual results:
The array is not pinned and "0" is printed in Console
Reproduced in: 2018.2.0a5, 2018.1.0b12, 2018.1.0b5
Note: UnsafeUtility.PinGCObjectAndGetAddress is not implemented in 2018.1.0b4 and older versions
Fixed in: 2018.3.0a4, 2019.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Add comment