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[SceneViz] Select All shortcut ignores the pickable property of game object
1. In your hierearchy, set an object to be not pickable from the icon on the left 2. Press Select All shortcut (CTRL+A) in the scene... Read more
[Scene/Game View] Color patches are missing in PBR Validation Settings P...
Blue, Red and Yellow color patches are missing in PBR Validation Settings for all the three sections. Steps to repro: 1. Create a n... Read more
Transform tool position changes after duplicating selection of multiple ...
How to reproduce: 1. Open the attached project "1251440.zip" 2. Open the "Test" Scene 3. Select all five GameObjects "Cube" 4. Dupli... Read more
Line Renderer Edit Points in Scene View gizmo is not responsive in the S...
Steps to reproduce: 1. Open the project from the attached file "1244789.zip" 2. Select the "Line" GameObject from the Hierarchy 3. I... Read more
"Unable to load the icon: 'Test'." error is thrown when opening an Edito...
How to reproduce: 1. Open the attached "CustomSceneView.zip" project 2. Open the "SampleScene" Scene 3. Go to Bug -> Open Window 4. ... Read more
Range and direction of the Light component are not shown in the Game vie...
How to reproduce: 1. Open the attached "GizmoGameView" project 2. Open the "SampleScene" Scene 3. Make sure that Gizmos are toggled ... Read more
VSync gets disabled in the Game view when maximizing and then minimizing...
How to reproduce: 1. Create a new project 2. Enable stats in the Game view 3. Make sure VSync is enabled (In the Game view check the... Read more
[SceneView] Unusable vertex snapping performance on large scenes
Vertex snapping performance is not usable on large scenes. E.g. 10000 visible objects, around 5 million visible vertices -- trying t... Read more
Scene view camera is moved to Asset's position when Focusing on Asset wi...
How to reproduce: 1. Open the attached "Focus" project 2. Make sure that Tool Handle Position is set to Pivot (Found in the Toolbar ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list