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Game view edges flicker white when Gizmos are enabled and camera is move...
How to reproduce:1. Open attached project "case_1117393-GameViewEdgeFlicker" and scene "SampleScene"2. Change "MainCamera" GameObjec... Read more
Repeatedly switching between 2D and 3D Scene view makes the 3D view Isom...
To reproduce:1. Open any project2. Repeatedly switch between 2D and 3D view Expected result: The 3D view stays PerspectiveActual res... Read more
Gizmos.DrawFrustum returns incorrect values when the DrawWireCube is used
Reproduction steps:1. Open the attached project "FrustumTest.zip";2 Observe the gizmos drawn in the scene view. Expected results: Ga... Read more
HandleUtility.ApplyWireMaterial(); does not contain Handles.zTest in Dot...
To reproduce:1. Open users attached project "zTest.zip"2. Open "SampleScene.unity" scene3. Move the blue cube around4. Observe as on... Read more
[Shortcut Manager] Moving in scene view when using only right mouse butt...
How to reproduce:1. Open project "2018303.zip"It's not that simple to explain what combination of RMB and arrow keys to press, so le... Read more
Post Processing Stack does not tonemap light probe gizmos in the Scene v...
Steps to reproduce:1. Download the attached project and open the CornellBoxA scene2. Select the Post-process Volume in the Hierarchy... Read more
Screen position out of view frustrum error is thrown when duplicating Ga...
How to reproduce:1. Create a new Unity project2. Reset Editor Layout to 'Default'3. Dock the Game View below the Scene View4. Create... Read more
Play mode freezes for some time after pressing any hotkey
How to reproduce:1. Open the "PlayModeFreezeWhenPressF.zip" project2. Open the "SampleScene" scene3. Enter Play mode4. Press F (or a... Read more
The time of exit from Play mode increased several times when using newer...
How to reproduce:1. Open attached "playmode.zip" project2. Click Play mode button to go into Play Mode3. Click Play mode button to g... Read more
Scene view picking is not working after upgrading project to 2018.3.0a6
Steps to repro: 1. Open attached project and 'intro_ext' scene;2. Select blue plane gameobject in the Scene view. Expected result:'i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field