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Material is displayed differently in the Game and Scene view when using ...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Observe the GrabPassTest GameObject in the Sce... Read more
[macOS] "Funk" error sound plays when pressing any non-shortcut key in P...
How to reproduce: 1. Create a new Unity project 2. Enter Play Mode and make sure the focus is on the Game window 3. Press any input ... Read more
HandleUtility.GUIPointToScreenPixelCoordinate has an offset in height wh...
To reproduce: 1. Open attached project ("case_1215883.zip") 2. Press Play and move your mouse in the Game View 3. Observe the red ci... Read more
Shaded Wireframe doesn't work for UI elements
How to reproduce: 1. Open attached project "857162-repro.zip" 2. Open "test" scene 3. Change Shading Mode from Shaded to Shaded Wir... Read more
SelectionBase object is not selected when SelectionBase GameObject and t...
Steps to reproduce: 1. Open the attached project (842635-TestCase.zip) 2. Open the Assets/test.unity scene 3. Open Scene View 4. Cli... Read more
[OSX] Unable to select vertexes with Vertex Snapping
Steps to reproduce: 1. Create an empty project. 2. Add two Cube objects. 3. Select one of two cubes. 4. Press and hold 'V' to enable... Read more
[Game View] 'No cameras rendering' stays on play, even if the scene is u...
To reproduce: 1) Create new project 2) Delete camera from scene 3) Add a UI Image 4) Play the scene 5) Notice that "No cameras rende... Read more
Scene is instantly marked dirty when opened if any object is affected by...
How to reproduce: 1. Open the attached project 2. Drag the two scenes into the Hierarchy "temp" and "temp2" 3. Select the green box ... Read more
[SceneViz] Select All shortcut ignores the pickable property of game object
1. In your hierearchy, set an object to be not pickable from the icon on the left 2. Press Select All shortcut (CTRL+A) in the scene... Read more
Scene view's grid position is inverted on its axis when the Scene Camera...
How to reproduce: 1. Create a new project or open an existing one 2. Set the Field of View field of the Scene Camera to a number low... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file