Search Issue Tracker
[Visualization] Missing Global Illumination Visualisations in the Scene ...
Reproduction steps: 1. Open attached project 2. Open scene "GIVisualisationMissing" 3. Wait until lightmaps are built 4. Switch scen... Read more
[Editor] UI Canvas with Screen Space-Camera doesn't render properly
UI Canvas with Screen Space-Camera doesn't render properly when multiple Game views are present Repro steps: 1. Open attached proje... Read more
EditorOverhead takes significantly more time after 2017.3.0a5
Steps to reproduce: 1. Open user's attached project 2. Play the scene 3. In profiler, sort methods by "Time ms" 4. Observe EditorOve... Read more
Error "Screen position out of view frustum" when Scene is zoomed past a ...
Steps to reproduce: 1. Open an empty project 2. Use mouse's scroll wheel to zoom in as much as possible Expected: at some point you... Read more
[GameView] UI position and scale doesn't update when game view window is...
Repro from scratch: - create a scene - add a UI>Text element - anchor it on the *right* side via the rect transform inspector (hold ... Read more
[MSE] Trying to load scene throws NullReferenceException after upgrading...
Steps to repro: 1. Launch the attached project 2. Try to open the scene Note that it throws an error in the console and cannot be ... Read more
Missing grid in scene view when 'Show grid' is enabled
To reproduce: 1. Open project 2. Open Test scene 3. Click a few times in random places in scene Expected: grid will be in scene vie... Read more
[MSE::Save] Moving a GO from one scene to another does not dirty the sce...
[MSE::Save] Moving a GO from one scene to another does not dirty the scene to which the GO is moved to Steps to repro: 1. Open the ... Read more
[DX11] Scene view artifacts after returning computer from sleep mode
Steps to reproduce: 1. Open (any/empty) project Optional: Add default skybox for better visibility of bug 2. Do not turn off Unity a... Read more
Grid Size Axis Value can't be set correctly from the first time if the S...
How to reproduce: 1. Create a new project 2. Create a new object in a Scene 3. Switch the Tool Handle mode to Global and enable Grid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used