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Fixed in 2018.1.X

Fixed in 2017.3.X, 2017.4.X

Votes

7

Found in

2017.3.0a5

2017.3.0b7

Issue ID

964953

Regression

Yes

EditorOverhead takes significantly more time after 2017.3.0a5

Scene/Game View

-

Steps to reproduce:
1. Open user's attached project
2. Play the scene
3. In profiler, sort methods by "Time ms"
4. Observe EditorOverhead is taking 2-4 ms

Expected result: Overhead is not slower in newest Unity versions, takes 0.04-0.06 ms
Actual result: Overhead is slower than it was older Unity versions, takes 2-4 ms

Reproduced with: 2017.3.0f3, 2017.3.0b7, 2018.1.0a7
Not reproduced with: 5.5.5p1, 5.6.4p1, 2017.1.2p4, 2017.2.1f1, 2017.3.0a4
Regression since 2017.3.0a5

Fixed in 2018.2.0a2

Comments (17)

  1. efestrendofficial

    Jun 09, 2020 00:54

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  5. FWCorey

    Mar 07, 2019 00:05

    in 2017 LTS I'm getting 10-15 SECONDS(10000 - 15000ms) of overhead making the profiler a completely useless window. Before you ask, no I do not have any custom editor windows open.
    Game, Heirarchy, Project, Inspector (with nothing selected) and TestRunner

  6. NicolasAyllon

    Feb 04, 2019 21:21

    This issue isn't fixed.

  7. CYM

    Dec 14, 2018 11:36

    Still Not fixed in Unity 2018.3

  8. proto_monkey

    May 24, 2018 18:22

    This is not fixed. Everything runs smoothly on 2017.3.1f1 and I get drops to under 30fps constantly.

    Although, maybe it's something changed that has to do with gfx.WaitForPresent as that is taking up a great deal of the frame time. I can reproduce it with a very basic project with a single sprite moving across the screen.

  9. qoobit

    May 19, 2018 14:33

    Confirmed still not fixed in 2018.1.0f2

  10. Mr_TZ

    May 07, 2018 15:57

    2018.1.f2 is still has this issue!!!

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