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73
votes
Fixed

Game view disappears after playmode

Scene/Game View

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Aug 05, 2016

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Version: 5.4.0f3

This issue is floating and appears in a while when user works with Editor for a certain time. Both GameView and SceneView should be... Read more

45
votes
Fixed

[2D] Screen position out of view frustum errors

Scene/Game View

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Jul 20, 2015

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Version: 5.2.0b3

Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frust... Read more

34
votes
Postponed

Scene View Navigation Delays

Scene/Game View

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Aug 25, 2015

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Version: 5.2.0f2

When moving around the scene view with WASD and mouse controls, the view will occasionally stop moving regardless of the current key... Read more

15
votes
Active

Scene is not considered loaded when Awake() is called

Scene/Game View

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Jan 22, 2016

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Version: 5.3.1p4

To reproduce: 1. Open attached project 2. Open "BugScene" scene 3. Play the scene Actual behavior: error "ArgumentException: The sc... Read more

12
votes
Fixed

Camera control doesn't work after Handles.Button grasps a mouse click event

Scene/Game View

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Feb 25, 2013

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Version: 4.0.1f2

Steps to reproduce : - import the project attached - open the scene "test" - focus on the camera with "F" - right click on the draw... Read more

0
votes
Active

Game window moves from Secondary to Main Monitor when changing Resolutio...

Scene/Game View

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Feb 16, 2017

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Version: 5.5.1f1

To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Build and run the game (windowed mode and on the secondary display... Read more

0
votes
Active

Changing the projection of Scene camera via 'SceneView.lastActiveSceneVi...

Scene/Game View

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Feb 06, 2017

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Version: 5.5.0f3

When the projection of Scene camera is changed via 'SceneView.lastActiveSceneView.orthographic', the Scene Gizmo label, indicating t... Read more

0
votes
Active

Scene grid disappears when Canvas Render mode is set to Screen Space - C...

Scene/Game View

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Jan 16, 2017

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Version: 5.5.0f3

To reproduce: 1. Download attached project and open it; 2. Add (UI) Image to hierarchy window; 3. Set Canvas Render mode to Screen ... Read more

0
votes
Active

[DX11] Lines drawn with Gizmos.DrawLine have varying width if DX11 is se...

Scene/Game View

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Sep 27, 2014

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Version: 4.5.4f1

How to reproduce: 1. Open the attached project 2. Make sure the "Use Direct3D 11" setting is set to true. 3. Open the "Main" scene. ... Read more

0
votes
Active

Beep sound is present when Alt hotkeys are used

Scene/Game View

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Dec 24, 2016

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Version: 5.5.0f3

Beep sound is present if Alt hotkeys are used and not included in the menu bar. To reproduce: 1. For example: Press Alt+(period) o... Read more

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