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Unsaved changes window is almost impossible to use when closing a lot of...
How to reproduce: 1. Open the user's attached "SaveTooManyScenesBug" project 2. In the main menu, click Bug -> "Step 1 open scenes" ... Read more
After loading EditorApplication.LoadLevelAsyncInPlayMode the subscribed ...
Steps to reproduce: 1. Download 1049526_repro.zip 2. Open "test" scene 3. Enter play mode Expected results: after scene is loaded s... Read more
[Regression] AddComponent to Prefab in AssetPostprocessor causes an Asse...
How to reproduce: 1. Open the user-submitted project ("BugReport_Prefab_TestHideFlag.zip") 2. In the Hierarchy Window create a cube ... Read more
Many different errors are shown when importing the specific .blend file
To reproduce: 1. Create a new project 2. Import the .blend file, attached by tester (blank.blend) 3. Observe console Expected: no ... Read more
Imported Prefabs are disabled when importing packages which were exporte...
How to reproduce: 1. Create a new project 2. Import "PrefabBUG 5.1.unitypackage" package 3. In the Project window go to "Breakable O... Read more
Position of child gameobject cannot be changed if parent's scale is (0,0,0)
Steps to reproduce: 1. Create a new project 2. Create a new object in the scene 3. Set its scale to (0,0,0) if not set already 4. Cr... Read more
Large amounts of data is Written to Disk when 1000 materials are created...
To reproduce: 1. Open repro project 2. Open Activity Monitor 3. In menu select 'Test' -> 'TestCreate' Expected: in Activity Monitor... Read more
Editor crashes when adding a RectTransform during the OnTransformParentC...
Steps to reproduce: 1. Open User-supplied project 2. Open and play scene "TransformCallback" Reproduced in: 2018.3.0a1, 2018.3.0f2,... Read more
Selecting a GameObject in the Hierarchy highlights more than one GameObj...
Not tested with new Prefabs since latest tested version was alpha 5. Repro steps: 1. Open QA attached project "repro_1067090" 2. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed