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Opening Prefab from the prompt displayed when deleting 2nd level nested ...
How can we reproduce it using the example you attached-Open the repro project-Select the Jigsaw GameObject-Try to delete the Jigsaw.... Read more
Editor crashes on Transform::GetTransformAccess when instantiating a prefab
How to reproduce:1. Open "Scene1" from user-supplied project2. Start Play Mode Expected result: Scene runsActual result: Editor cras... Read more
Prefab is childed when dragging the prefab from Project window to Hierar...
How to reproduce:1. Open the attached 'project-1197793.zip' project2. Drag the 'Cube' prefab from Project window to the Hierarchy wi... Read more
Field Serialization in OnValidate method fails due to not being properly...
How to reproduce:1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene"2. In Hierarchy select "Move Right ... Read more
Reference to component in prefab sometimes references component in prefa...
To reproduce:1. Open attached project ("PrefabComponentReferencing.zip")2. Open Sample Scene3. Look at ReferenceTestOK under Compone... Read more
[Improved Prefabs] Scriptable Objects lose connection to Prefab Variants...
For this particular project, the Game Designer was working on MacOS and the Developer was on Win 10.- They collaborate via Git- The ... Read more
Editor freezes for a few seconds when moving a group of GameObjects in t...
How to reproduce:1. Open the user-attached project “DragAndDropIssue2021”2. Open the “SampleScene” scene3. Expand the “Zones” GameOb... Read more
Objects marked as DontDestroyOnLoad get destroyed when built
Reproduction steps:1. Open attached project "1380849.zip"2. Open Scene "ReproScene"3. Enter Play Mode4. Observe Game view5. Build an... Read more
Editor freezes when larger amount of scenes are loaded additively
How to reproduce:1. Open project inside 'UnitySource' directory2. In Toolbar select "Game/Run Game"3. Observe Editor behavior Expect... Read more
Hierarchy change when creating a child prefab and undoing on a disconnec...
Steps to reproduce:1. Open the Project supplied in Edit2. Go to Scene ("Prefab Bug")3. Make a Prefab out of "Level (Disconnected and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS