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[Improved prefabs] "MissingReferenceException" is thrown on applying cha...
"MissingReferenceException" is thrown on applying changes through override window when a component is removed. Refer the attached vi... Read more
Duplicated Scene is empty when it is named after a deleted Scene right a...
Steps to reproduce: 1. Open the attached project "SceneDubIssue.zip" 2. Open Main Scene 3. Create a new Scene and name it "2" 4. Del... Read more
Object size is doubled when center scaling it with custom script using H...
How to reproduce: 1. Open the attached 'project-1264038.zip' project 2. Select the Cube in the Hierarchy window 3. Select the center... Read more
Editor freeze when opening a Prefab with incorrect references in the Pre...
Steps to reproduce: 1. Open QA-supplied project 2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: n... Read more
Resources.UnloadUnusedAssets gets called from LoadSceneAsync method, whi...
How to reproduce: 1. Open the attached project ("case_1162858-Galaxy_Forces_VR") 2. Open the repro scene ("PlayGame") 3. Enter Play ... Read more
Transform::GetWorldToLocalMatrix crash during first import when accessi...
Steps to reproduce: 1. Download QA-supplied project ("case_1165801-prefabTransformAccessCrash.zip") 2. Edit "producePrefabTransformA... Read more
Cycling through objects by clicking on them in the Scene View gets stuck...
How to reproduce: 1. Open the attached project ("case_1166101-EditorSelection.zip") 2. Open the repro scene ("SampleScene") 3. In Sc... Read more
SerializableObject.GetIterator() throws ArgumentNullException when Unpac...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project 2. In the Hierarchy tab, select t... Read more
[Prefab] Override nested Prefab is not unpacked when performing "Unpack ...
Reproduction steps: 1. Open attached project "Prefab.zip" and scene "SampleScene" 2. In Hierarchy window, right-click the "Cube" Pre... Read more
The "Component Name (Removed)" title bar in the Inspector is not cleared...
When a component is removed from the Prefab instance and it is unpacked then "Components label (Removed )" appears in the inspector.... Read more
All about bugs
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Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
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- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection