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[macOS] In Hierarchy hovering over arrow to open Prefab in Prefab View t...
How to reproduce:1. Open up any project2. Create gameObject "Cube" in Hierarchy and drag and drop it to Project Browser to make it a... Read more
Unity crashes on TransformChangeDispatch::QueueTransformChangeIfHasChang...
To reproduce:1. Open user's attached project ("RhythmGame.zip")2. Open folder Scenes and open "LandingScreen" scene-- Editor crashes... Read more
Editor crashes with Transform::GetPosition when duplicating Prefabs with...
Steps to reproduce:1. Open User-supplied project ("Leviathan.zip")2. In the Hierarchy window, expand "Chaine" GameObject3. Select al... Read more
Long save times with no changes
Reproduction steps: 1. Open "fnfmega" project2. Open "Game" scene3. Save Scene4. Notice long loading Expected Result: Clean scene sh... Read more
Using DestroyImmediate in the Editor when prior to this calling DetachCh...
To reproduce:1. Open attached project2. Open SampleScene3. Enter Play Mode4. Leave Play Mode Reproducible with: 2017.4.24f1, 2018.3.... Read more
[Prefab] Errors are thrown when deleting the parent Prefab of a Variant ...
Reproduction steps:1. Create a new project2. Drag an object from the Hierarchy into the Project window to make a Prefab3. Drag the s... Read more
[Performance Regression] "EditorOnly [Prefabs.MergePrefabs]" process not...
Reproduction steps:1. Import the attached .unitypackage ("1239162.unitypackage")2. Open the Scene "Candy Trip 3" Expected result: Sc... Read more
Parenting rescales objects when using SetParent multiple times
Reproduction steps:1. Download the project from Google Drive and open it2. Connect Quest device with Oculus Air Link and Press the P... Read more
EditorSceneManager.sceneOpened and EditorSceneManager.sceneOpening event...
How to reproduce:1. Download the tester-attached script(ReloadScene.cs)2. Create a new Unity project and import the script3. Make a ... Read more
Nested Prefabs hideflags are not applied when Prefab is saved
How to reproduce:1. Open the attached 'PrefabDontSaveInEditorBug.zip' project2. Go to the Project tab -> "Scenes" and open "Sampl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS