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0
votes
Fixed

Child GameObjects with transform.SetAsLastSibling() in OnDisable aren't ...

Scene Management

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Sep 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to reproduce:1. Open attached project "1186393.zip"2. Open "SampleScene"3. Enter Play mode4. In the Hierarchy -> dropdown "... Read more

0
votes
Fixed

Crash on FindActiveTransformWithPathIm when using transform.SetAsLastSib...

Scene Management

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Sep 25, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to reproduce:1. Open the attached project (1186891.zip)2. Open the "SampleScene"3. Enter the Play Mode4. Exit the Play Mode Re... Read more

0
votes
Fixed

Saving Scene out of the Assets folder is not allowed

Scene Management

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Sep 08, 2020

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Version/s: 2018.4, 2019.4.9f1, 2020.2

How to reproduce:1. Open the attached "SaveSceneInPackage.zip" project2. Open a new Scene3. Right-click on the Scene and select Save... Read more

0
votes
Fixed

Prefabs don't visually show their HideFlags.NotEditable state in the Hie...

Scene Management

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Mar 25, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "EnableDisableBugs.zip"2. Open the "SampleScene" Scene3. Expand the "Spawner" GameObjec... Read more

0
votes
Duplicate

Children prefab objects are re-ordered when updating Project from 2018.4...

Scene Management

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Jan 21, 2020

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Version/s: 2018.3.14f1, 2018.4.14f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached 'project-1213361.zip' project (using 2018.3.14f1)2. In the Hierarchy window expand 'Environmen... Read more

0
votes
Fixed

Adding multiple single type Components to the Prefab prevents reverting ...

Scene Management

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Apr 21, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a8

How to reproduce:1. Create a new Unity project2. Create a GameObject and add an Animator component3. Create a Prefab out of that Gam... Read more

0
votes
Fixed

Inspector window flickers when Tag or Layer of a Prefab is changed

Scene Management

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Apr 23, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a9

When a prefab of a gameobject is created and its Tag or Layer is changed then Inspector window flickers, Refer attached video Steps ... Read more

2
votes
Won't Fix

Prefab referenced Game Object is not removed from the Scene files when t...

Scene Management

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Oct 15, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.9f1, 2019.3.0a1, 2020.1.0a1

To reproduce:1. Open attached project ("case_1191638.zip")2. Open "MB" Script from Assets and comment/delete the public SO field3. F... Read more

1
votes
By Design

SaveScene is triggered on starting play mode even if the scene is not di...

Scene Management

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Sep 21, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b3, 2020.1

To reproduce:1. Open attached project2. Open Project Settings, select "Editor" and enable "Enter Play Mode Options (Experimental)" s... Read more

0
votes
Won't Fix

Text meshes and Canvas elements are not rendered in prefab's preview image

Scene Management

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Oct 14, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.2f1, 2019.3, 2020.1

How to reproduce:1. Open the attached 'Text Mesh Rendering in Preview Bug Reproduction.zip' project2. In the Project window observe ... Read more