Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1324446
Regression
No
Prefabs don't visually show their HideFlags.NotEditable state in the Hierarchy window
How to reproduce:
1. Open the user's attached "EnableDisableBugs.zip"
2. Open the "SampleScene" Scene
3. Expand the "Spawner" GameObject in the Hierarchy window
4. Observe the color of the "Cube" GameObject in the Hierarchy window
Expected result: Prefabs are shown in a "transparent" style when marked as not editable
Actual result: Prefabs are shown the same style when marked as not editable
Reproducible with: 2018.4.32f1, 2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a11
Note:
- The issue is not reproducible on regular GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a18