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Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1324446
Regression
No
Prefabs don't visually show their HideFlags.NotEditable state in the Hierarchy window
How to reproduce:
1. Open the user's attached "EnableDisableBugs.zip"
2. Open the "SampleScene" Scene
3. Expand the "Spawner" GameObject in the Hierarchy window
4. Observe the color of the "Cube" GameObject in the Hierarchy window
Expected result: Prefabs are shown in a "transparent" style when marked as not editable
Actual result: Prefabs are shown the same style when marked as not editable
Reproducible with: 2018.4.32f1, 2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a11
Note:
- The issue is not reproducible on regular GameObject
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Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
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- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a18