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[Regression] AddComponent to Prefab in AssetPostprocessor causes an Asse...
How to reproduce:1. Open the user-submitted project ("BugReport_Prefab_TestHideFlag.zip")2. In the Hierarchy Window create a cube ob... Read more
Nameless deleted scene appears in build settings scene list when creatin...
Steps to reproduce:1. Create a new project2. Go to File>Build Settings... Expected results: Only SampleScene should be displayed ... Read more
SceneManager.GetSceneByBuildIndex returns a Scene that contains no infor...
Calling SceneManager.GetSceneByBuildIndex returns a Scene struct with no (or almost none) data. To Reproduce:1) Download the project... Read more
Crashing when opening scene
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MovementDemo' Expected result: The Scene is openedActual... Read more
ShowPrefabAssetRestructuringDialog crash when adding a RectTranform on a...
Steps to reproduce:1. Open QA-Supplied project ("1243637Test.zip")2. Open Scene "TestMap"3. On the "TestMap" GameObject, add a "Rect... Read more
Unnecessary modifications clutter the Scene when using a RectTransform d...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleScene.unity” Scene3. Open the “/Assets/SampleS... Read more
Crash in GameObject::QueryComponentByType(Unity::Type const*) const when...
How to reproduce:1. Download the tester-attached Scene(SampleScene.unity)2. Create a new Unity project3. Import and open the Scene E... Read more
Imported Prefabs are disabled when importing packages which were exporte...
How to reproduce:1. Create a new project2. Import "PrefabBUG 5.1.unitypackage" package3. In the Project window go to "Breakable Obje... Read more
[Improved Prefab] Position and Rotation parameters of Transform componen...
Position and Rotation parameters of Transform component appear in boldface after creating a prefab of the game object. Steps to repr... Read more
Overridies in Nested instances are collapsed when one override is applied
Steps:1) Open attached project2) Load TestScene3) Select the Cube (nestor) in the Hierarchy4) Click on Overrides window5) Select "Sp... Read more
All about bugs
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Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
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- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed