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[Regression] AddComponent to Prefab in AssetPostprocessor causes an Asse...
How to reproduce: 1. Open the user-submitted project ("BugReport_Prefab_TestHideFlag.zip") 2. In the Hierarchy Window create a cube ... Read more
Nameless deleted scene appears in build settings scene list when creatin...
Steps to reproduce: 1. Create a new project 2. Go to File>Build Settings... Expected results: Only SampleScene should be displayed ... Read more
SceneManager.GetSceneByBuildIndex returns a Scene that contains no infor...
Calling SceneManager.GetSceneByBuildIndex returns a Scene struct with no (or almost none) data. To Reproduce: 1) Download the proje... Read more
Crashing when opening scene
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/MovementDemo' Expected result: The Scene is opened Ac... Read more
ShowPrefabAssetRestructuringDialog crash when adding a RectTranform on a...
Steps to reproduce: 1. Open QA-Supplied project ("1243637Test.zip") 2. Open Scene "TestMap" 3. On the "TestMap" GameObject, add a "R... Read more
Avatar Mapping tab closes on clicking anywhere in the Scene view when us...
Steps to reproduce: 1. Download and open the user's project "Inspector Bug.zip" 2. Add another Inspector tab to the project (Inspect... Read more
Crash in GameObject::QueryComponentByType(Unity::Type const*) const when...
How to reproduce: 1. Download the tester-attached Scene(SampleScene.unity) 2. Create a new Unity project 3. Import and open the Scen... Read more
Imported Prefabs are disabled when importing packages which were exporte...
How to reproduce: 1. Create a new project 2. Import "PrefabBUG 5.1.unitypackage" package 3. In the Project window go to "Breakable O... Read more
[Improved Prefab] Position and Rotation parameters of Transform componen...
Position and Rotation parameters of Transform component appear in boldface after creating a prefab of the game object. Steps to rep... Read more
Overridies in Nested instances are collapsed when one override is applied
Steps: 1) Open attached project 2) Load TestScene 3) Select the Cube (nestor) in the Hierarchy 4) Click on Overrides window 5) Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling