Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a15
2020.1.0b5
2020.2
Issue ID
1239389
Regression
Yes
Crash in GameObject::QueryComponentByType(Unity::Type const*) const when opening a Scene from an older version of Unity
How to reproduce:
1. Download the tester-attached Scene(SampleScene.unity)
2. Create a new Unity project
3. Import and open the Scene
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2020.1.0a15, 2020.1.0b8, 2020.2.0a1, 2020.2.0a2
Not reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.14f1, 2020.1.0a14, 2020.1.0b9, 2020.2.0a3, 2020.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a3
Fixed in 2020.1.0b9