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Unity crashes when EditorUtility.UnloadUnusedAssetsImmediate is called i...
Reproduction steps:1. Open user's attached project2. In the Hierarchy window, create Empty GameObject (or any other GameObject)3. Dr... Read more
[Improved prefabs] Error messages are spammed when editing prefab with m...
Steps to reproduce:1. Download 1087617_repro.zip2. Open Cobe prefab3. Edit prefab (e.g. disable component) Expected results: One err... Read more
Result is missing from OnWillCreateAsset() when the method is called by ...
Steps to reproduce:1. Open user's attached project2. Drag "Game Object" from the Hierarchy to Project view in order to create a pref... Read more
[Improved Prefabs] Adding a reference to itself in prefab edit mode does...
Steps to reproduce:1. Download attached project2. Enter "SomePrefab" prefab edit mode3. Drag reference to "SomePrefab" from Project ... Read more
Can't load the scene template when it is in the Packages directory
Reproduction steps:1. Open the user's attached project2. Click on File > New Scene3. Double-click on "My Custom Scene" Expected r... Read more
Layer dropdown selection is persistent through projects
Reproduction steps:1. Create a New Project2. "Layers" -> Click on "Nothing"3. Create a New Project4. "Layers"5. Notice that "Noth... Read more
When building a project while a modified Prefab is open, the FileID of t...
Steps to reproduce:1. Open the attached user's project "ScenePrefabKill.zip"2. Open the scene called "Test"3. Hit Ctrl+B to perform ... Read more
Crash with multiple stack traces when performing various actions with th...
A crash in the Unity Editor has been observed, affecting various workflows. These crashes happen when:- Opening the attached “IN-112... Read more
Changes to prefab references done by scripts are not marked as overrides...
How to reproduce:1. Open user-submitted project (PrefabOverridesBug)2. In the 'Prefabs' folder select the 'ItemWithDot' prefab and d... Read more
Editor crashes with PreDestroyRecursive when exiting Play Mode
How to reproduce:1. Open attached "Bubble Shooter" project2. Enter Play Mode3. Exit Play Mode Expected result: Editor does not crash... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field