Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.17f1
2020.2
2021.1
Issue ID
1303644
Regression
No
Unity crashes when EditorUtility.UnloadUnusedAssetsImmediate is called inside of OnWillCreateAsset/OnWillSaveAsset
Reproduction steps:
1. Open user's attached project
2. In the Hierarchy window, create Empty GameObject (or any other GameObject)
3. Drag it to the Project window
Expected result: Prefab is created or the error appears
Actual result: Project crashes
Reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.2.2f1, 2021.1.0b2
Note: Reproducible when creating a Prefab
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a9