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Prefab Variant does not update Root in Prefab Asset Inspector when the b...
How to reproduce:1. Open the submitted project2. Drag the Cube GameObject from the Hierarchy to the Project window to create a Prefa... Read more
Adding a prefab to a scene + undo/redo will change order of hierarchy
Steps:1. Make a prefab out of any GameObject2. Add a few GameObject with the names like "n1, n2, n3" to easy recognize the order3. D... Read more
Crash with "GetManagerFromContext: pointer to object of manager 'Lightma...
How to reproduce:1. Open attached "LightingCrash" project and "SceneFramework" scene, enter pplaymode2. Click on "ShipIt();" button3... Read more
"Awake” function is called from the script when loading a Scene with “al...
How to reproduce:1. Open the user’s attached “LoadingIssue.zip” project2. Enter Play Mode and exit Play Mode3. Observe the Console w... Read more
Cannot remove missing Script Component from Prefab
Steps to reproduce:1. Open user provided project2. Select Assets > Prefabs > Prop_FloorLamp3. Click "Open Prefab" in Inspector... Read more
Inspector with the scrollbar is unusable when Material properties are ed...
How to reproduce:1. Create a new project with any template2. Create a new material (Asset > Create > Material)3. Select the cr... Read more
Editor crashes with UnityScene::AddRootToScene when calling PrefabUtilit...
How to reproduce:1. Open attached "SteelFlood" project2. (if saving scene window opens while loading, enter any name and hit Save)3.... Read more
Text Mesh Pro Material Preset dropdown does not repaint after changing i...
Steps to reproduce:1. Open attached Unity project2. Select "TextMeshPro Text.prefab" asset in Project View3. Try to change Material ... Read more
Prefab doesn't get enabled in the Hierarchy after changing Scene and the...
How to reproduce:1. Open the user's attached "SetActiveTest.zip" project2. Open the "SetActiveTest" Scene3. Enter Play Mode4. Press ... Read more
Several scene management events are not called when performing normal sc...
Steps to reproduce:1. Open user attached project2. Select Bugs -> Switch Active Scene3. Observe that no events are received,4. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS