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[Improved prefabs] "MissingReferenceException" is thrown on applying cha...
"MissingReferenceException" is thrown on applying changes through override window when a component is removed. Refer the attached vi... Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce: 1. Open the submitted project (MeshPrefabImport_193) 2. Select the 'customer_model' prefab in the Project window ... Read more
Editor crashes when selecting "Add Extension" in Cinemachine Virtual Cam...
Steps to reproduce: 1. Open original project "Cinemachine PPv2 Prefab.zip" 2. Cinemachine -> Create Virtual Camera 3. Make a prefab ... Read more
Resources.UnloadUnusedAssets gets called from LoadSceneAsync method, whi...
How to reproduce: 1. Open the attached project ("case_1162858-Galaxy_Forces_VR") 2. Open the repro scene ("PlayGame") 3. Enter Play ... Read more
Transform::GetWorldToLocalMatrix crash during first import when accessi...
Steps to reproduce: 1. Download QA-supplied project ("case_1165801-prefabTransformAccessCrash.zip") 2. Edit "producePrefabTransformA... Read more
SceneManager.LoadScene() executed on PlayableDirector.stopped event when...
How to reproduce: 1. Open user-submitted project (TestProject) 2. Open the SampleScene 3. Enter Play Mode 4. Exit Play Mode Expecte... Read more
Crash on Marshalling::Marshal<PropertyModification__,PropertyModificatio...
How to reproduce: 1. Download and open the submitted project 2. Start Play mode 3. Observe the crash Reproduced with: 2018.4.3f1, 2... Read more
[Improved prefabs] Duplicate gameObject gets created when a gameObject i...
Duplicate gameObject gets created when a gameObject is applied as an override to a cyclic prefab. Refer to the attached video. Step... Read more
Crashes on PersistentManager::WriteFile when creating a Prefab with an i...
How to reproduce: 1. Open attached project 2. Select active GameObject from the Hierarchy tab 3. Navigate to CQA/Create Prefab Varia... Read more
" : / * \ | symbols are available to use in Hierarchy but are changed to...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Exploratory.zip" Project 2. Drag the only GameObject to the Proje... Read more
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