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Copying GameObjects into another Scene renames them with an incremented ...
Reproduction steps: 1. Open the attached project 2. Copy Game Object "Test" from "Scene1" 3. Paste copied "Test" into "Scene2" Expe... Read more
Rect Transform edge position changes when Pasting As Child on a differen...
Reproduction steps: 1. Open user attached project ("UnityCanvasIssue.zip") 2. Open SampleScene 3. Select "GameObject" and "Image" in... Read more
Terrain Trees are outlined in the Scene view when selecting any GameObje...
How to reproduce: 1. Open the user's attached "case_1385862" project 2. Open the "SampleScene" Scene 3. Select the "Cube" GameObject... Read more
Missing Game Object selection outlines when viewing prefabs in scene con...
How to reproduce: 1. Create a new project and open it 2. In the Hierarchy create a new parent Cube with 1 child Cube under it 3. Tur... Read more
Invalid GUILayout state in SceneHierarchyWindow view after double-click...
Steps to repro: 1. Open the attached project and Scene2; 2. Open the Light Explorer window (Window>Rendering>Light Explorer; 3. Dock... Read more
EditorApplication.hiearchyWindowItemOnGUI callback isn't called when scr...
How to reproduce: 1. Open the user's attached "UnityBugRepo" project 2. Open the "SampleScene" and "SampleScene2" Scenes additively ... Read more
Scene icons in the Hierarchy window are pixelated when Display Scale is ...
How to reproduce: 1. Open any project 2. Open the System Display settings 3. Change the Scale value to 125% or more Expected resul... Read more
Editor doesn't show that the Scene was changed when adding a Prefab with...
How to reproduce: 1. Open the attached "1410528.zip" project 2. Open the "SampleScene" Scene 3. Open the Custom "Test" Window via th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow