Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.15f1
2021.2
2022.1
Issue ID
1371127
Regression
No
Copying GameObjects into another Scene renames them with an incremented number when both Scenes are loaded in the Hierarchy
Reproduction steps:
1. Open the attached project
2. Copy Game Object "Test" from "Scene1"
3. Paste copied "Test" into "Scene2"
Expected result: Game Object's name stays the same
Actual result: Game Object is renamed to "Test (1)"
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.27f1, 2021.2.0b17, 2022.1.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a1