Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.15f1
2021.2
2022.1
Issue ID
1371127
Regression
No
Copying GameObjects into another Scene renames them with an incremented number when both Scenes are loaded in the Hierarchy
Reproduction steps:
1. Open the attached project
2. Copy Game Object "Test" from "Scene1"
3. Paste copied "Test" into "Scene2"
Expected result: Game Object's name stays the same
Actual result: Game Object is renamed to "Test (1)"
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.27f1, 2021.2.0b17, 2022.1.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a1