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0
votes
By Design

Dynamic objects are included in shadowmaps when baking static Reflection...

Progressive Lightmapper

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Dec 20, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce:1. Open "SampleScene" from the attached project2. Open Lighting Settings window3. Click "Generate Lighting" and wai... Read more

0
votes
Fixed

Crash on SpookyHash::Short when continually interrupting auto-generating...

Progressive Lightmapper

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Dec 13, 2019

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Version/s: 2019.3.0a1, 2020.1.0a1, 2020.1.0a15

Steps to reproduce:1. Open the attached project ("1205313.zip")2. Open "Lights and Shadows" Scene3. Select "Point Light", "Spot Ligh... Read more

0
votes
Fixed

Baked light color is not changed after changing color temperature and re...

Progressive Lightmapper

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Jan 07, 2020

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Version/s: 2019.3.0f4

Light color temperature is not reflected with baked lights, as it always produces the base light color. Steps to reproduce:1. Open t... Read more

0
votes
Fixed

[Enlighten] "There should be one material data entry per instance" error...

Progressive Lightmapper

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Jan 07, 2020

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Version/s: 2019.3.0a12, 2020.1, 2020.1.0a18

"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps ... Read more

0
votes
Fixed

Crash on ReflectionProbes::PresentProbe when calling ReflectionProbe.Ren...

Progressive Lightmapper

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May 03, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project and scene "Test"2. Enter Play Mode--observe crash Reproducible with: 2018.4.23f1,... Read more

0
votes
Fixed

HDR values are not taken into account when using baked gradient environment

Progressive Lightmapper

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Feb 25, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download and open GradientEnvironmentTest project2. Open Gradient-LDR scene and wait for the bake to finish3.... Read more

0
votes
Fixed

[GPU PLM] Excessive memory usage and crash when having many Light Probe ...

Progressive Lightmapper

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Dec 28, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project2. Open 'ErrorScene' Scene3. Notice that Progressive GPU Ligh... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more

0
votes
Fixed

[GI] Lightmap exposure slider has insufficient range for default directi...

Progressive Lightmapper

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Nov 28, 2019

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Version/s: 2019.3, 2019.3.0b12, 2020.1

Repro: 1. Create a new project using the HDRP Scene Template2. Open the default Scene "sampleScene.unity"3. Generate lighting from L... Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Progressive Lightmapper

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Sep 25, 2019

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Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more

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