Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2
2019.3
2019.3.0f3
2020.1
Issue ID
1208087
Regression
Yes
[GPU PLM] Excessive memory usage and crash when having many Light Probe Groups in the scene and lighting is baked
How to reproduce:
1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project
2. Open 'ErrorScene' Scene
3. Notice that Progressive GPU Lightmapper is selected in Lighting Settings
4. Generate Lighting
5. Observe the crash
Reproducible with: 2019.1.14f1, 2019.2.18f1, 2019.3.0f6, 2020.1.0a14
Not reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.1.13f1, 2020.1.0a15, 2020.1.0a19
Note: more details about the issue provided in Edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a15