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[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more
API for environmentMIS property in LightingSettings is not exposed
environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this,... Read more
[GI] Lightmap reference is lost when static object is moved
Steps to reproduce:1. Create new HDRP Template project2. Move static object3. Save the scene4. Enter Playmode- observe that lightmap... Read more
[GPU PLM][macOS][M1] Editor freezes during GI bake on Apple Silicon mach...
Prerequisites:You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro:1. Download the attached p... Read more
Reflection Probe inspector preview breaks whith custom Cubemap inspector
When there is a custom Cubemap asset inspector in the project or in a package, the Reflection Probe preview in the inspector throws ... Read more
[GPU PLM][macOS][M1] Artifacts after baking GI with both A-Trous and Gau...
Prerequisites:You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro:1. Download the attached p... Read more
[Enlighten] No indirect when Mixed Lights are overridden as Realtime
Repro: - Download and import the attached repro project- Open the Scene SampleScene.unity- Select the light Spotlight- Ensure that t... Read more
Lightmap is unassigned when entering Play Mode, switching Scene and exit...
How to reproduce:1. Open the attached user project “SampleProject.zip”2. Open Scene "Game" (Assets/Scenes)3. Enter Play Mode4. Press... Read more
[Enlighten] Realtime GI is not present in player builds
Steps to reproduce: 1. Open "Scene_Realtime_GI_Test" in the attached project (Realtime_GI_Test.zip).2. Generate lighting.3. Observe ... Read more
Low framerate when looking at GameObjects that are far away from Light P...
How to reproduce:1. Open the attached project "CreateShaderRendererScene.zip"2. Open “Zone3-Raid1-Lighting” Scene (Assets > AVZ &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package