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GPU Progressive Lightmapper generates Shadow artifacts when using Filter...
Reproduction steps:1. Open user attached Project2. Open Window > Rendering > Lighting3. Generate Lighting using Progressive GP... Read more
Realtime GI delaying or not loading when loading scenes in player builds
Reproduction steps:1. Open user attached project2. Press Play3. Press Spacebar4. Build and Run the Game5. Press Spacebar Expected re... Read more
[Enlighten] Server build starts Enlighten worker threads during shutdown
Steps to reproduce: 1. Create a new Unity project2. Open Build Settings3. Check the 'Server Build' option4. Build and Run the projec... Read more
[PLM] Baking stalls after starting CPU PLM bake via the lightmapping API...
Jira card: https://jira.unity3d.com/browse/GFXGI-547 Steps to repro:1. Open the attached project;2. Open the Test Runner window (Win... Read more
Baked cookies are offset between GPU and CPU lightmapper
Steps to reproduce: 1. Open the attached repro project2. Bake the scene using the CPU PLM3. Bake the scene using the GPU PLM4. Notic... Read more
Unity lightmap UV generation fails with "Uv unwrap failed with no error ...
Reproduction steps:1. Open attached project "LightmapUVs.zip"2. Observe Console window, check for errors3. In Project window, select... Read more
[Enlighten] Various Scene View modes not displaying lightmap data in HDRP
Jira card: https://jira.unity3d.com/browse/GFXGI-549Repro: 1. Download and import the repro project (link in the first comment)2. Op... Read more
Black light probes after duplicating baked geometry during the bake with...
Jira card: https://jira.unity3d.com/browse/GFXGI-543 Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample... Read more
[HDRP] Baked Lighting scene view mode no longer works
Jira card: https://jira.unity3d.com/browse/GFXGI-544 1) Open HDRP template project2) Enable the Baked Lightmap view Expected: We can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler