Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.41f1
2021.3.12f1
2022.2.0b15
2023.1.0a17
2023.2.0a1
Issue ID
UUM-19321
Regression
Yes
Lightmap is missing when stopping Play Mode on a different scene
How to reproduce:
1. Open the user-attached project “Lightmapping_Bug”
2. Open the “Scene_1” scene
3. Enter the Play Mode
4. Exit the Play Mode after the scene has changed
5. Observe the light in “Scene_1” scene
Expected result: The light is the same as it was before entering Play Mode
Actual result: Lightmap is missing
Reproducible with: 2020.3.39f1, 2020.3.41f1, 2021.3.11f1, 2021.3.12f1, 2022.2.0b8, 2022.2.0b15, 2023.1.0a5, 2023.1.0a17
Not reproducible with: 2020.3.38f1, 2021.3.10f1, 2022.1.22f1, 2022.2.0b7, 2023.1.0a4
Reproducible on: Windows 11 Pro
-
Resolution Note:
This has already been fixed and backported, see the parent case.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-29735
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled
This is a duplicate of issue #UUM-29735