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GPU Progressive Lightmapper generates Shadow artifacts when using Filter...
Reproduction steps: 1. Open user attached Project 2. Open Window > Rendering > Lighting 3. Generate Lighting using Progressive GPU L... Read more
Realtime GI delaying or not loading when loading scenes in player builds
Reproduction steps: 1. Open user attached project 2. Press Play 3. Press Spacebar 4. Build and Run the Game 5. Press Spacebar Expec... Read more
[Enlighten] Server build starts Enlighten worker threads during shutdown
Steps to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the pr... Read more
[PLM] Baking stalls after starting CPU PLM bake via the lightmapping API...
Jira card: https://jira.unity3d.com/browse/GFXGI-547 Steps to repro: 1. Open the attached project; 2. Open the Test Runner window (... Read more
Baked cookies are offset between GPU and CPU lightmapper
Steps to reproduce: 1. Open the attached repro project 2. Bake the scene using the CPU PLM 3. Bake the scene using the GPU PLM 4. N... Read more
Unity lightmap UV generation fails with "Uv unwrap failed with no error ...
Reproduction steps: 1. Open attached project "LightmapUVs.zip" 2. Observe Console window, check for errors 3. In Project window, sel... Read more
[Enlighten] Various Scene View modes not displaying lightmap data in HDRP
Jira card: https://jira.unity3d.com/browse/GFXGI-549 Repro: 1. Download and import the repro project (link in the first comment) 2.... Read more
Black light probes after duplicating baked geometry during the bake with...
Jira card: https://jira.unity3d.com/browse/GFXGI-543 Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExamp... Read more
[HDRP] Baked Lighting scene view mode no longer works
Jira card: https://jira.unity3d.com/browse/GFXGI-544 1) Open HDRP template project 2) Enable the Baked Lightmap view Expected: We ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled