Search Issue Tracker
Lightmap is shown in the Inspector window from an Unpacked Prefab when r...
Steps to reproduce:1. Open attached project "Lightmap-Issue-Demo.zip"2. Navigate to Assets->Prefabs and import "ThreeCubes" to a ... Read more
Radeon denoiser filters across charts
In rare cases with tiny charts (usually from auto unwrapped meshes), the Radeon denoiser can pick values from unrelated charts. This... Read more
New Lighting Settings wipes the settings in the Lighting Window
How to reproduce Open PixarKitchen ProjectOpen the PixarKitchen SceneOpen Lighting window.Tweak settings like filtering, bounces, re... Read more
When “Baked Lightmap” is selected in Draw mode menu (Scene view) the Lig...
How to reproduce:1. Open SampleScene from the “Lightmap ExposureTest.zip” project2. In the Scene view control bar set Draw Mode as “... Read more
Baked Lightmap breaks on UnityJapanOffice asset when the Scene is saved ...
How to reproduce:1. Create a new HDRP project2. Import UnityJapanOffice asset from Asset Store (Link: https://assetstore.unity.com/p... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps:1. Download an import the attached repro project here2. Open the Scene SampleScene,unity3. Ensure that the GameObject "V... Read more
[CPU PLM] Enabling indirect denoising and gaussian AO filter causes brig...
Steps to reproduce: 1. Download and import the attached repro project2. Open the Scene "SampleScene.unity"3. In the lighting window,... Read more
[LightProbes] While recording still frames flash and delay occurs when s...
How to reproduce:1. Open the attached project named "case1270007" and scene "Timeline"2. Enter Play mode3. Observe the switching of ... Read more
Lightprobes influencing object shading on specific position is not deter...
Reproduction steps:1. Open user's attached project Light_Probe_Bug_20201.zip"" and scene "SampleScene"2. Enter Play Mode3. Press '4'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject