Search Issue Tracker
Crash while sculpting Terrain and Baking Lightmaps
Steps to reproduce: 1. Open the MyTerrainTutorial.zip repro project 2. Initiate a bake 3. Sculpt the terrain repeatedly 4. Eventual... Read more
[CPU PLM] Radeon Pro denoiser does not work and produces asserts
Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more
[PLM] Radeon Pro denoiser produces artifacts when using HDR lightmaps
Steps to reproduce: 1. Open any existing project 2. Enable advanced filtering 3. Select Radeon Pro as denoiser 4. Bake the lighting... Read more
[GPU PLM] Optix denoiser produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch) 2. Make sure that lightmapper is set t... Read more
[GPU PLM] OIDN produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch) 2. Make sure that lightmapper is set t... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more
[HDRP] Scene is rebaked repeatedly when Auto Generate Lighting is turned on
How to reproduce: 1. Create a new Unity project with an HDRP template 2. Open Window > Rendering > Lighting settings 3. Turn on Auto... Read more
[Lighting][URP] Cyan tint baked into reflection probes in scene view
Steps to repro: 1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder) 2.... Read more
Realtime GI sporadically fails in the Player when it is connected to the...
How to reproduce: 1. Make sure Python 2.7 is installed to C:\Python27 (needed later on for ReproSteps.py) 2. Unzip the project 3. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow