Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a21
Issue ID
1272954
Regression
Yes
[GPU PLM] OIDN produces noisy results
Steps to reproduce:
1. Download and open PixarKitchen project (pull denoiser-trouble branch)
2. Make sure that lightmapper is set to Progressive GPU
3. Enable advanced filtering
4. Select OpenImageDenoise as denoiser
5. Bake the lighting
6. Notice that the output is still noisy in places
Notes:
- Regression introduced in: 2020.1.0a24
- Reproduces in: 2020.1.4f1, and 2020.2.0a19
- Does not reproduce in: 2020.1.0a11
- Has regressed some time after 2020.1.0a17
- Mostly affects the GPU lightmapper, although CPU lightmapper output also exhibits some noise
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment