Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a21
Issue ID
1272954
Regression
Yes
[GPU PLM] OIDN produces noisy results
Steps to reproduce:
1. Download and open PixarKitchen project (pull denoiser-trouble branch)
2. Make sure that lightmapper is set to Progressive GPU
3. Enable advanced filtering
4. Select OpenImageDenoise as denoiser
5. Bake the lighting
6. Notice that the output is still noisy in places
Notes:
- Regression introduced in: 2020.1.0a24
- Reproduces in: 2020.1.4f1, and 2020.2.0a19
- Does not reproduce in: 2020.1.0a11
- Has regressed some time after 2020.1.0a17
- Mostly affects the GPU lightmapper, although CPU lightmapper output also exhibits some noise
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
Add comment