Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.4.29f1
Issue ID
1348841
Regression
Yes
[HDRP] Scene is rebaked repeatedly when Auto Generate Lighting is turned on
How to reproduce:
1. Create a new Unity project with an HDRP template
2. Open Window > Rendering > Lighting settings
3. Turn on Auto Generate Lighting
Expected result: Light is generated once when no changes are made to the scene
Actual result: the Scene lighting does not stop baking
Reproducible with: 2019.4.29f1
Not reproducible with: 2018.4.35f1, 2019.4.28f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b3, 2022.1.0a2
Notes:
- Could not reproduce on URP or a regular rendering pipeline
- Issue is reproducible on Windows and macOS
- Tested on the same HDRP package version (7.7.0) between 2019.4.28f1 and 2019.4.29f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment